
I'm Matthew Johannes, a game designer, music composer, and creative. I love all facets of game design—concept and story development, world building, character design, strategy, game balance, animation, and soundtrack composition. Game design capitalizes on all my obsessive interests. I'm a quick, dedicated learner and mostly self-taught. When instructors expose me to a new tool or software, I immediately dive all the way down the rabbit hole to make it my own. I spend hours each evening working on my game, chatting with fellow creatives, and composing orchestration. Chasing new ideas and fine tuning old ones brings me endless satisfaction. I never get bored, and it never gets old. For a bigger picture of my journey to choosing to pursue a BFA in Game Design, I've included my Common App essay, along with childhood photos, below.
I'm Matthew Johannes, a game designer, music composer, and creative. I love all facets of game design—concept and story development, world building, character design, strategy, game balance, animation, and soundtrack composition. Game design capitalizes on all my obsessive interests. I'm a quick, dedicated learner and mostly self-taught. When instructors expose me to a new tool or software, I immediately dive all the way down the rabbit hole to make it my own. I spend hours each evening working on my game, chatting with fellow creatives, and composing orchestration. Chasing new ideas and fine tuning old ones brings me endless satisfaction. I never get bored, and it never gets old. For a bigger picture of my journey to choosing to pursue a BFA in Game Design, I've included my Common App essay, along with childhood photos, below.
ABOUT ME
Game Designer . Pixel Artist . Composer
I am a Michigan-based indie game designer who loves all facets of game design—concept and story development, world building, character design, strategy, game balance, art and animation, and soundtrack composition. Entering my junior year as a Game Design student, game design capitalizes on all my obsessive interests. Each evening, I spend hours working on game development, chatting with fellow creatives and gamers, and composing orchestration. Chasing new ideas and fine-tuning old ones brings me endless satisfaction. I never get bored, and it never gets old.
